Myles
Al Yafei
Creative Technologist /
Project Manager /
Big-time Yapper
Email: mylesyafei@gmail.com
LinkedIn: https://www.linkedin.com/in/myles-al-yafei/
About Me
Hi there! I am a Creative Technologist with 6+ years of experience across mixed reality experiences, stylized animation, and avatar systems, passionate about creating tools which can bring others’ artistic vision and creativity to life.
As someone whose childhood went hand-in-hand rise of the digital age, my greatest interests lie in developing technology that is exciting, enlightening, and empowering.
Experience
Technical Artist, R&D
Genies Inc.
2022 — Present
Los Angeles, CA
  • Prototyped and shipped real-time interaction systems and customization mechanics for mobile spatial experiences in collaboration with engineering, art, and animation teams, balancing technical feasibility with intuitive user experience.
  • Designed and implemented UI systems for avatar interaction and customization, including in-experience controls, feedback states, and front-end interaction flows, focusing on usability, clarity, and expressive player feedback.
  • Built production-ready pipelines for geometric processing and asset creation, streamlining workflows across real-time game engines, 3D software, and automated scripting environments.
  • Acted as technical producer for multiple concurrent interactive initiatives, managing scope, risk, and cross-discipline communication to maintain alignment and delivery confidence.
  • Led rapid prototyping initiatives exploring new interaction models for avatar-based social and entertainment experiences.
  • Standardized team-wide technical and production documentation, leveraging AI to set up automated documentation workflow, improving documentation quality & consistency, as well as clarity around project alignment with company-wide OKRs.
Technical Artist
Disney Media & Entertainment Distribution (DMED)
2022
Los Angeles, CA
  • Developed real-time Unreal Engine workflows supporting interactive animated sequences for a shipped Disney production, Big City Greens’ “Virtually Christmas”.
  • Partnered with artists, animators, and engineers to ensure technical feasibility of stylized interactive content.
Technical Artist, Reality Labs
Meta (under contract @ DigitalFish)
2020 - 2022
Remote
  • Led technical design and implementation of interaction UI for mobile XR and spatial computing experiences.
  • Prototyped interaction paradigms for spatial/mobile XR environments, researching intuitive object placement, manipulation, and navigation patterns.
  • Collaborated with product, design, and engineering to define experience structure, usability, and interaction clarity.
  • Shipped global interactive AR experiences across Instagram, Messenger, Portal, and VR devices.
  • Iterated on interaction mechanics based on user feedback and experiential testing.
Research Assistant and Teaching Assistant
University of Pennsylvania
2017 - 2020
Philadelphia, PA
  • Lead team of 6 undergraduates in interdisciplinary research combining computer graphics, game technology, and anthropology to create an interactive educational VR experience set in pre-Colombian Baures.
  • Acted as lead teaching assistant for the associated Computer Science / Anthropology course, Visualizing the Past, instructing and developing curriculums for weekly workshops and assignments.
Education
B.S.E. in Computer Science [Digital Media Design]
University of Pennsylvania
August 2016 — May 2020

Google Project Management Professional Certificate
October 2025 - January 2026
Skills
Design
Illustration
Branding
Adobe Suite
Figma
3D Tools