Background
Although I'm a Technical Artist by trade, I have deliberately leaned into Production Coordination and Project Management throughout my career. In order to build complex real‑time and ML‑driven tools, teams need someone who understands both the pipeline and the people. Owning scopes, handoffs, and cross‑team communication on top of my tech work lets me spot risks earlier, turn ambiguous ideas into concrete, shippable plans, and keep artists, engineers, and researchers moving in sync instead of waiting on each other.
Core Competencies
Cross‑functional scoping for feature work (Unity clients, services, shaders)
Handoffs and coverage planning for complex tech pipelines
Meeting facilitation and documentation (action items, ERDs, timelines)
Stakeholder alignment across product, engineering, research, and art